by JustNCredible » Fri Apr 01, 2016 10:55 pm
Just watched the stream. I watched you play mine, SonicPhoto's and the last one (can't remember his/her name) but both were amazing (the dark knight rising nod was a nice touch lol).
Yea I know what you mean about the challenge maker and the button (in fact I even had EV-9D9 make the comment "push the comically large button behind me"). I also see now that I shouldn't have made Bib's speech text like that, confirmation or proposal will be the way to go in the future, but it's as you said I wanted the "theme" to be cinematic and I thought the text over the heads looked "cleaner" but then there's the obvious problem of it being too fast or too slow, so I guess I won't do that anymore lol.
I know you said you weren't sure if the Wampus message ever disappeared, it just so happened that on both of your first attempts, it spawned in the square north west of the starting location, which was very odd and unlikely.
I'm sure you know how quirky certain logic toys can be, so I was actually very surprised that this box gave me relatively no problems compared to others I make. I think I just got lucky and created and connected everything in the perfect order.
Oh and the "map" was down on the lowest level, to the very far left of the Wampus face lol. Those blocks just don't render until you're close, so you couldn't see them. I connected all the area triggers while they were on top of the blocks (I had to watch Episode I and II of Star wars to get through it all lol) and it was only after I started transferring the area triggers over to the actual playspace that I realized how stupid it was to make it so far away haha. I also realized that it would have been much faster to use replayers and flat blocks for the map, but at the same time using that many replayers scares me, they seem like they can be one of the more quirky logic toys.
Thanks for the advice and compliments, means a lot!