Hey just hoping to get some feedback on my finished designs (currently 1)
Summer at Olympus Coliseum 2.0
Originally designed as a replica of the Kiingdom Hearts world of the same name, I wanted to capture that feeling of pushing ones combat skills to the limit. At first it was planned to be multiplayer but I kept running into random glitches that only happened with 2 or more people, glitches that simply should not have existed, so it eventually went solo. I had started the project shortly after getting the game back in November, but worked on it sparsley, as I have little time with my responsibilities.
Now that it's all done I wanted is two things
- To get feedback on what I did right, and more importantly what I did wrong. I have plans for 3.0 and I'd like to learn from my mistakes.
- And most importantly, I wanted people to have a fun way to level up characters, more than just spark generators or spawning mass groups of enemies. Each cup is designed with a different challenge and the the bonus matches, I feel are a great challenge for even high level characters.
Upcoming 3.0 projects
- Seige of Corona
- Olympus Coliseum: Final Mix
- The Glass Maze