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Re: New Tutorials

PostPosted: Tue Aug 13, 2013 4:37 pm
by Adscan
It is great to have all tutorial links in one place, I hope more added and the topic gets a sticky.

Re: New Tutorials

PostPosted: Tue Aug 13, 2013 5:10 pm
by mutatedjellyfish
Man, those tracks and intersections sure do look awesome!

Re: New Tutorials

PostPosted: Tue Aug 13, 2013 5:23 pm
by axonometri
I'm not sure how in-depth these will go, but it's nice to see more. It would be nice to have a page listing and break down of the editor and all that is included. With a description of each unit that has properties beyond static mesh pieces.

Anyone know if there are lights? and properties? Am I being too hopeful?

Re: New Tutorials

PostPosted: Tue Aug 13, 2013 5:29 pm
by SalmonPink
They do indeed, mutatedjellyfish! :lol:

Re: New Tutorials

PostPosted: Tue Aug 13, 2013 5:31 pm
by Modeltrainman
Looks like a new In the Zone boost from Cars 2.

Re: New Tutorials

PostPosted: Tue Aug 13, 2013 5:41 pm
by mutatedjellyfish
^^ @axonometri ... There are no active lights due to technical reasons. What do you mean by properties?

Re: New Tutorials

PostPosted: Tue Aug 13, 2013 5:41 pm
by D-infinity13
Awesome videos! Trip wires will be handy in a maze I'm working on. And I bet that wreck-it-ralph terrain tutorial will be helpful for those making the fake WIR playset... ;)

Re: New Tutorials

PostPosted: Tue Aug 13, 2013 5:44 pm
by axonometri
@mutatedjellyfish

Just editable properties of lights. I was just hoping to be able to set lighting in areas. I totally understand this isn't UDK. I just was hoping for some small level of customization.

Re: New Tutorials

PostPosted: Tue Aug 13, 2013 5:58 pm
by teoknight
Can the shrink ray be used to make the soccer ball smaller? Also, I hope there is a way to turn off the "auto return" of the ball after a goal.