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Re: Powerdiscs - What to keep and what to trade?

PostPosted: Thu Sep 26, 2013 2:59 am
by JoshFink
So I had my son go through all of the power discs he had and boy do we have a lot of extras and surprisingly we're missing two. I'm sure he'll try and trade with his friends and maybe I'll check out the trading on this board.

We didn't get an of Carl's Kane or Dumbo the Flying Elephant.

We wound up with the following extras (we kept 2 of each round and 1 of each Hex, we might keep 2 more of each round for a total of 4)

2 Bolt's Super Strength
1 Fix it Felix Repair Power
2 Chrome's Armor Shield
1 Pieces of Eight

1 Kahn
1 Stitch's Blaster
2 Alice's Wonderland
2 Tulgey Wood
2 Marlin's Reef
4 Nemo's Seascape
3 Rapunzel's Kingdom
3 Rapunzel's Birhtday
4 Abu the Elephant

Oh well.. Thanks for all the help

Josh

Re: Powerdiscs - What to keep and what to trade?

PostPosted: Wed Oct 30, 2013 3:56 am
by DrNate
I get one of each for the album. For the ones I really like, I get a second copy to have one on hand for easy access.

Re: Powerdiscs - What to keep and what to trade?

PostPosted: Thu Dec 26, 2013 10:35 pm
by LadyandtheTramp
"^One hexagonal disc will summon the toy for both players in the toy box. (Ex: Put Mike's New Car on the base, a Mike's New Car vehicle will appear on both sides of the split screen.). So you only need one each of the hexagonal disc."

Is there any way to turn that off for player 2? Ex. my daughter wants to use stitch's surfboard but I do not but as soon as she puts it on its strapped on to both of us.

Re: Powerdiscs - What to keep and what to trade?

PostPosted: Mon Dec 30, 2013 6:48 pm
by LadyandtheTramp
Whew...Figured out you can choose your powers. So much left to learn!! Disney out did themselves with Infinity!