I know that there has been discussion of corrupt toy boxes with the PS4, is it an issue for the other consoles as well? I'm really upset, after spending a LOT of time building a toy box that had 3 enemy generators, a race track, a boss fight, and two cameras it is maxed out of system memory and I suspect it's because the file is corrupt and bloated. This is the second attempt to build this toy box, the first attempt won't work at all now, it just crashes DI. It seems that there is a memory leak in the toy box build system, where if you add items, the gauge goes up but when you remove items the gauge never gives that space back. At least that's how it seems to me. Am I alone in this? It doesn't seem that a toy box of the size I described should be that difficult. I know I've seen some that are much more elaborate.
Both toy boxes took quite a bit of adding terrain, moving it around, etc. and I'm wondering if just working the same file for too long also risks corruption. I'd be grateful for any thoughts, tips, or other info on this, as I'm at my wits' end.