Create Your Own Sport: 5/28 – 6/3

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Re: Create Your Own Sport: 5/28 – 6/3

Postby CCRunner524 » Wed Jun 03, 2015 6:02 pm

^ Never seen the dual action trigger fire more than once and I've been using it since 1.0 :P
 
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Re: Create Your Own Sport: 5/28 – 6/3

Postby MightyGitis » Wed Jun 03, 2015 6:17 pm

@ccrunner524 @thebaroness89

The dual- action trigger has been around since 1.0 and is stable. Never seen one fire twice. Really just a matter of preference as to which way you want to handle it. Either way is perfectly functional.
 
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Re: Create Your Own Sport: 5/28 – 6/3

Postby thebaroness89 » Wed Jun 03, 2015 6:20 pm

So in resolving the issue of a creativi toy doing something it isn't programmed to do (level starter) you will trust that another creativi toy will do what it is intended to do 100% of the time (dual action). Now that my friend is faith. 8-)
 
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Re: Create Your Own Sport: 5/28 – 6/3

Postby thebaroness89 » Wed Jun 03, 2015 6:22 pm

3.0 we will be able to use force magic. So levels starters become obsolete.
 
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Re: Create Your Own Sport: 5/28 – 6/3

Postby TyForce » Wed Jun 03, 2015 6:26 pm

Faith in Level Starters. Faith in Duel Action Triggers. Even faith in Logic Gates. That faith has gotta go somewhere. The important part is to have it. :D
 
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Re: Create Your Own Sport: 5/28 – 6/3

Postby CCRunner524 » Wed Jun 03, 2015 6:26 pm

Whats the difference in trusting a logic gate vs not dual action trigger?
 
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Re: Create Your Own Sport: 5/28 – 6/3

Postby MightyGitis » Wed Jun 03, 2015 6:27 pm

@thebaroness89 Dual Action triggers were the logic gates of 1.0. I've probably used 20x more of them than you have.

They work. Quit arguing just to argue.
 
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Re: Create Your Own Sport: 5/28 – 6/3

Postby thebaroness89 » Wed Jun 03, 2015 6:39 pm

So....I am really enjoying some of these sports toy boxes. Great job guys :D
thought it was a conversation...didn't know it was an arguement. Sorry CC if you thought that was my intent.
 
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Re: Create Your Own Sport: 5/28 – 6/3

Postby CCRunner524 » Wed Jun 03, 2015 7:07 pm

No worries. :) lets just hope they fix this issue in 3.0.
 
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